loads a lua file, and constructs an object based on it, then lets it run in the engine like a component, but more dynamically
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#include <filesystem>
#include <sol/sol.hpp>
#include "Framework/GameObject.h"
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loads a lua file, and constructs an object based on it, then lets it run in the engine like a component, but more dynamically
- Author
- (aidan.nosp@m..har.nosp@m.tman@.nosp@m.digi.nosp@m.pen.e.nosp@m.du)
- Date
- 2026 / 6 / 16
- Copyright
- (c) Digipen 2026
◆ SOL_ALL_SAFETIES_ON
| #define SOL_ALL_SAFETIES_ON 1 |
◆ SOL_NO_CHECK_NUMBER_PRECISION
| #define SOL_NO_CHECK_NUMBER_PRECISION 1 |