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Brunot
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#include "Shader.h"#include "System/opengl.h"#include <fstream>#include <sstream>#include <spdlog/spdlog.h>#include <Eigen/Dense>#include "Mesh.h"#include "System/Camera.h"#include "System/Logging.h"Functions | |
| static auto | printShaderError (GLuint shaderID) -> void |
| static auto | printProgramError (GLuint programID) -> void |
| static auto | setGlobalUniforms (const Shader &shader) -> void |
| auto | to_json (json &j, const Shader &a) ->void |
| auto | from_json (const json &j, Shader &a) ->void |
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