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Brunot
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holds and manages textures for use with meshes in sprites More...
#include "Texture.h"#include <stb_image/stb_image.h>#include <filesystem>#include "Utility/StringUtils.h"Namespaces | |
| namespace | gfx |
Functions | |
| auto | gfx::to_json (json &j, const Texture &a) ->void |
| auto | gfx::from_json (const json &j, Texture &a) ->void |
holds and manages textures for use with meshes in sprites