#include <Input.h>
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| const unsigned char * | hat |
◆ Controllers() [1/2]
| Controllers::Controllers |
( |
| ) |
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◆ Controllers() [2/2]
| Controllers::Controllers |
( |
int | playerNumber | ) |
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◆ ~Controllers()
| Controllers::~Controllers |
( |
| ) |
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◆ isPressed()
| auto Controllers::isPressed |
( |
const std::string & | keyName | ) |
->bool |
◆ showMenu()
| auto Controllers::showMenu |
( |
| ) |
->void |
◆ testController()
| auto Controllers::testController |
( |
| ) |
->void |
◆ Update()
| auto Controllers::Update |
( |
| ) |
->void |
◆ active
| int Controllers::active = 0 |
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staticprivate |
◆ bind
| std::unordered_map< std::string, unsigned int > Controllers::bind |
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staticprivate |
◆ hat
| const unsigned char* Controllers::hat |
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private |
◆ NUMBER_OF_AXES
| int Controllers::NUMBER_OF_AXES = 8 |
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staticprivate |
◆ playerNum
| int Controllers::playerNum = 0 |
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staticprivate |
The documentation for this class was generated from the following files:
- /home/egrazil/sites/Brunot/The House/source/System/Input.h
- /home/egrazil/sites/Brunot/The House/source/System/Input.cpp