Buffer that holds data for the vertices for OpenGL.
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#include <VertexBuffer.h>
Buffer that holds data for the vertices for OpenGL.
◆ VertexBuffer() [1/3]
| VertexBuffer::VertexBuffer |
( |
const float * | data, |
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unsigned int | bytes ) |
◆ ~VertexBuffer()
| VertexBuffer::~VertexBuffer |
( |
| ) |
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◆ VertexBuffer() [2/3]
◆ VertexBuffer() [3/3]
◆ activate()
| auto VertexBuffer::activate |
( |
| ) |
const->void |
◆ deactivate()
| auto VertexBuffer::deactivate |
( |
| ) |
const->void |
◆ getID()
| auto VertexBuffer::getID |
( |
| ) |
const->GLuint |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ ID
The documentation for this class was generated from the following files: