Here is a list of all variables with links to the classes they belong to:
- s -
- scale : Particle, ParticleBlock
- scaleBegin : Particle, ParticleBlock
- scaleChanges : Particle, ParticleBlock
- scaleCurve : Particle, ParticleBlock
- scaleDown : sys::ScoringFeedbackActions
- scaleEnd : Particle, ParticleBlock
- scaleRandomize : ParticleSpawner
- scaleUp : sys::ScoringFeedbackActions
- scalingUp : ScaleUpAndDownAction
- Scene : sys::SceneManager
- scenes : sys::SceneManager
- sceneToLoad : LoadSceneAction, sys::SceneManager
- scoreCalculator : sys::GameRules
- scoring : sys::Table
- scoringFeedbackActive : sys::Scoring
- screenHeight : sys::OpenGL
- screenWidth : sys::OpenGL
- ScriptHolder : Script
- scriptName : Script
- scriptPath : Script
- scripts : ScriptHolder
- seed : sys::GameRules
- selectedEmitter : sys::Editor
- selectedEntity : sys::Editor
- selectedPreset : th::Bezier
- selectLambda : Button
- selectLambdaName : Button
- selector : sys::Table
- setEnabled : SetMessageEnabledAction
- sfxGroup : sys::AudioSystem
- shader : Particle, ParticleBlock, Sprite
- shaderID : gfx::Shader
- shouldLoadScene : sys::SceneManager
- shouldReceiveMessages : GameObject
- shouldRender : GameObject
- shouldShutdown : Engine
- shouldUpdate : GameObject
- showImGui : sys::Editor
- shutdownCode : Engine
- sliderRatio : sys::Editor
- SmallButtonSize : sys::Editor
- sound : AudioObject
- soundEffect : PlayAudioAction
- spawnCount : ParticleSpawner
- spawner : ParticleEmitter
- spawnsPerSecond : ParticleEmitter
- splashScreenTimer : SplashScreenScene
- sprite : ChangeColorAction, ChangeOpacityAction, FlashColor, FlipCardAction
- spriteTilesCountU : gfx::Mesh
- spriteTilesCountV : gfx::Mesh
- stack : Scene
- start : Menu::PositioningInformation
- startFrameRandomize : ParticleSpawner
- startingColor : ChangeColorAction, FlashColor
- startingHeight : MoveVerticalAction
- startingOpacity : ChangeOpacityAction
- startingPosition : MoveEntityAction, MoveToMenuPositionAction, MoveToPointAction
- startingRotation : ChangeRotationAction
- startingScale : ChangeScaleAction, FlipCardAction, ScaleEntityAction, ScaleUpAndDownAction
- startingX : MoveHorizontalAction
- startingY : MoveToVerticalPointAction
- startingZLayer : ChangeZLayerAction
- stickMap : Controllers
- straightColor : sys::GameRules
- straightFlushColor : sys::GameRules
- subtype : GameObject::Key
- suit : Card
- sumOfActionLifetimes : sys::ScoringFeedbackContext