Here is a list of all variables with links to the classes they belong to:
- s -
- scale : Particle, ParticleBlock
- scaleBegin : Particle, ParticleBlock
- scaleChanges : Particle, ParticleBlock
- scaleCurve : Particle, ParticleBlock
- scaleEnd : Particle, ParticleBlock
- scaleRandomize : ParticleSpawner
- Scene : sys::SceneManager
- scenes : sys::SceneManager
- sceneToLoad : LoadSceneAction
- selectedEmitter : sys::Editor
- selectedEntity : sys::Editor
- selectedPreset : th::Bezier
- selectLambda : Button
- selectLambdaName : Button
- selector : OptionsScene, sys::Table
- setEnabled : SetMessageEnabledAction
- sfxGroup : sys::AudioSystem
- shader : Particle, ParticleBlock, Sprite
- shaderID : gfx::Shader
- shouldReceiveMessages : GameObject
- shouldRender : GameObject
- shouldShutdown : Engine
- shouldUpdate : GameObject
- showImGui : sys::Editor
- shutdownCode : Engine
- sliderRatio : sys::Editor
- sound : AudioObject
- spawnCount : ParticleSpawner
- spawner : ParticleEmitter
- spawnsPerSecond : ParticleEmitter
- splashScreenTimer : SplashScreenScene
- sprite : ChangeColorAction, ChangeOpacityAction
- spriteTilesCountU : gfx::Mesh
- spriteTilesCountV : gfx::Mesh
- stack : Scene
- start : Menu::PositioningInformation
- startFrameRandomize : ParticleSpawner
- startingColor : ChangeColorAction
- startingHeight : MoveVerticalAction
- startingOpacity : ChangeOpacityAction
- startingPosition : MoveEntityAction, MoveToPointAction
- stickMap : Controllers
- subtype : GameObject::Key
- suit : Card