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| GameRules * | gameRules = Engine::getSystem<GameRules>() |
| Table * | table = Engine::getSystem<Table>() |
| PlayerTurn * | playerTurn = Engine::getSystem<PlayerTurn>() |
| Menu * | menu = nullptr |
| Vector4D | originalScale = {0, 0, 0, 0} |
| float | movePlayersDuration = 0.3f |
| float | totalDuration = 1.f |
| float | beginAndEndRatio = 0.1f |
| float | waitRatio = 0.8f |
| float | cardDelay = 0.07f |
| float | cardScaleAmount = 0.515f |
| float | cardOffsetAmount = 0.15f |
| float | minActionPercentage = 0.15f |
| float | decreasingActionSpeedModifier = 0.357f |
| int | oldHandTypeTracker [9] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 } |
| int | handTypeTracker [9] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 } |
| int | boardWidth = gameRules->getBoardDimensions().first |
| int | boardHeight = gameRules->getBoardDimensions().second |
| float | handsScored = 0.f |
| float | cardsScored = 0.f |
| float | moveZAmount = 300.f |
| HandRating::HandType | currentHandType |
| float | sumOfActionLifetimes = 0.f |
| float | actionLength = 0.f |
| float | actionDuration = 0.f |
| float | normalizedSpeedUpRatio = 0.f |
| | normalized ratio that says how much scoring has sped up 0 for base speed, 1 for max speed (max speed will be base speed * minActionPercentage)
|
| float | visualChangeLifetime = 0.f |
| | total lifetime of an action, at the current speed
|
◆ fastestActionLifetime()
| auto sys::ScoringFeedbackContext::fastestActionLifetime |
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const->float |
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inline |
◆ increaseCardsScored()
| void sys::ScoringFeedbackContext::increaseCardsScored |
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| ) |
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inline |
◆ increaseHandsScored()
| void sys::ScoringFeedbackContext::increaseHandsScored |
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| ) |
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inline |
◆ increaseHandTypeTracker()
| void sys::ScoringFeedbackContext::increaseHandTypeTracker |
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int | index | ) |
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inline |
◆ increaseOldHandTypeTracker()
| void sys::ScoringFeedbackContext::increaseOldHandTypeTracker |
( |
int | index | ) |
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inline |
◆ setHandType()
◆ slowestActionLifetime()
| auto sys::ScoringFeedbackContext::slowestActionLifetime |
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| ) |
const->float |
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inline |
◆ actionDuration
| float sys::ScoringFeedbackContext::actionDuration = 0.f |
◆ actionLength
| float sys::ScoringFeedbackContext::actionLength = 0.f |
◆ beginAndEndRatio
| float sys::ScoringFeedbackContext::beginAndEndRatio = 0.1f |
◆ boardHeight
| int sys::ScoringFeedbackContext::boardHeight = gameRules->getBoardDimensions().second |
◆ boardWidth
| int sys::ScoringFeedbackContext::boardWidth = gameRules->getBoardDimensions().first |
◆ cardDelay
| float sys::ScoringFeedbackContext::cardDelay = 0.07f |
◆ cardOffsetAmount
| float sys::ScoringFeedbackContext::cardOffsetAmount = 0.15f |
◆ cardScaleAmount
| float sys::ScoringFeedbackContext::cardScaleAmount = 0.515f |
◆ cardsScored
| float sys::ScoringFeedbackContext::cardsScored = 0.f |
◆ currentHandType
◆ decreasingActionSpeedModifier
| float sys::ScoringFeedbackContext::decreasingActionSpeedModifier = 0.357f |
◆ gameRules
◆ handsScored
| float sys::ScoringFeedbackContext::handsScored = 0.f |
◆ handTypeTracker
| int sys::ScoringFeedbackContext::handTypeTracker[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 } |
◆ menu
| Menu* sys::ScoringFeedbackContext::menu = nullptr |
◆ minActionPercentage
| float sys::ScoringFeedbackContext::minActionPercentage = 0.15f |
◆ movePlayersDuration
| float sys::ScoringFeedbackContext::movePlayersDuration = 0.3f |
◆ moveZAmount
| float sys::ScoringFeedbackContext::moveZAmount = 300.f |
◆ normalizedSpeedUpRatio
| float sys::ScoringFeedbackContext::normalizedSpeedUpRatio = 0.f |
normalized ratio that says how much scoring has sped up 0 for base speed, 1 for max speed (max speed will be base speed * minActionPercentage)
◆ oldHandTypeTracker
| int sys::ScoringFeedbackContext::oldHandTypeTracker[9] = { 0, 0, 0, 0, 0, 0, 0, 0, 0 } |
◆ originalScale
| Vector4D sys::ScoringFeedbackContext::originalScale = {0, 0, 0, 0} |
◆ playerTurn
◆ sumOfActionLifetimes
| float sys::ScoringFeedbackContext::sumOfActionLifetimes = 0.f |
◆ table
◆ totalDuration
| float sys::ScoringFeedbackContext::totalDuration = 1.f |
◆ visualChangeLifetime
| float sys::ScoringFeedbackContext::visualChangeLifetime = 0.f |
total lifetime of an action, at the current speed
◆ waitRatio
| float sys::ScoringFeedbackContext::waitRatio = 0.8f |
The documentation for this struct was generated from the following file:
- /home/egrazil/sites/Brunot/The House/source/Gameplay/Systems/Scoring.cpp