#include <CollisionMessage.h>
◆ CollisionMessage() [1/4]
| CollisionMessage::CollisionMessage |
( |
| ) |
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default |
◆ CollisionMessage() [2/4]
| CollisionMessage::CollisionMessage |
( |
Collider * | collider | ) |
|
◆ CollisionMessage() [3/4]
◆ CollisionMessage() [4/4]
◆ ~CollisionMessage()
| CollisionMessage::~CollisionMessage |
( |
| ) |
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overridedefault |
◆ clone()
| auto CollisionMessage::clone |
( |
| ) |
const->std::unique_ptr< Message > |
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inlineoverridevirtual |
◆ getCollider()
| auto CollisionMessage::getCollider |
( |
| ) |
const->Collider * |
◆ load()
| auto CollisionMessage::load |
( |
Stream & | stream | ) |
->void |
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inlineoverridevirtual |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ save()
| auto CollisionMessage::save |
( |
Stream & | stream | ) |
const->void |
|
inlineoverridevirtual |
◆ setCollider()
| auto CollisionMessage::setCollider |
( |
Collider * | newCollider | ) |
->void |
◆ collider
The documentation for this struct was generated from the following files: