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Any_Serializable.h File Reference
#include <boost/type_erasure/any.hpp>
#include <boost/type_erasure/member.hpp>
#include <boost/type_erasure/dynamic_any_cast.hpp>
#include <boost/type_erasure/any_cast.hpp>
#include "Framework/GameObject.h"
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Classes

struct  boost::type_erasure::serializable< T >

Namespaces

namespace  boost
namespace  boost::type_erasure
namespace  th

Typedefs

using th::AnySerializable

Functions

 boost::BOOST_TYPE_ERASURE_MEMBER (save)
 boost::BOOST_TYPE_ERASURE_MEMBER (load)