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Brunot
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#include <boost/type_erasure/any.hpp>#include <boost/type_erasure/member.hpp>#include <boost/type_erasure/dynamic_any_cast.hpp>#include <boost/type_erasure/any_cast.hpp>#include "Framework/GameObject.h"Go to the source code of this file.
Classes | |
| struct | boost::type_erasure::serializable< T > |
Namespaces | |
| namespace | boost |
| namespace | boost::type_erasure |
| namespace | th |
Typedefs | |
| using | th::AnySerializable |
Functions | |
| boost::BOOST_TYPE_ERASURE_MEMBER (save) | |
| boost::BOOST_TYPE_ERASURE_MEMBER (load) | |