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Brunot
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| static auto | lookAt (const Eigen::Vector3f &eye, const Eigen::Vector3f center, const Eigen::Vector3f up) -> Eigen::Matrix4f |
| static auto | calculateScreen (float w, float h) |
| static void | calculateProjection (int width, int height, Eigen::Vector3f cameraPos) |
| static auto | resizeViewport (GLFWwindow *window, int width, int height) -> void |
Variables | |
| static Eigen::Matrix4f | viewTransform |
| static Eigen::Matrix4f | projectionTransform |
| static Eigen::Matrix4f | NDCToScreen |
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