|
Brunot
|
Files | |
| AudioSystem.cpp | |
| AudioSystem.h | |
| Camera.cpp | |
| Camera.h | |
| ColliderSystem.cpp | |
| System that facilitates when colliders are clicked on. | |
| ColliderSystem.h | |
| System that facilitates when colliders are clicked on. | |
| DebugDraw.cpp | |
| Description: A system to collect lines and render them all at once each frame for debug information. | |
| DebugDraw.h | |
| Editor.cpp | |
| Editor.h | |
| Input.cpp | |
| System responsible for handling inputs across Mouse, Keys, and Controllers. | |
| Input.h | |
| System responsible for handling inputs and sending messages when they occur. | |
| Json.cpp | |
| Json.h | |
| Logging.cpp | |
| Logging.h | |
| Messaging.cpp | |
| Messaging.h | |
| newSystemStub.cpp | |
| newSystemStub.h | |
| opengl.cpp | |
| opengl.h | |
| Options.cpp | |
| System that stores volume levels and flags. | |
| Options.h | |
| System that stores volume levels and flags. | |
| ParticleManager.cpp | |
| system to store, render, and manage particles Realistically just holds on to particleBlocks and calls update on them | |
| ParticleManager.h | |
| system to store, render, and manage particles Realistically just holds on to particleBlocks and calls update on them | |
| SceneManager.cpp | |
| SceneManager.h | |
| TestRunner.cpp | |
| Holds utility code for running tests, setting initial conditions, and building assets. | |
| TestRunner.h | |
| Holds utility code for running tests, setting initial conditions, and building assets. | |