Brunot
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System Directory Reference
Directory dependency graph for System:

Files

 
AudioSystem.cpp
 
AudioSystem.h
 
Camera.cpp
 
Camera.h
 
ColliderSystem.cpp
 System that facilitates when colliders are clicked on.
 
ColliderSystem.h
 System that facilitates when colliders are clicked on.
 
DebugDraw.cpp
 Description: A system to collect lines and render them all at once each frame for debug information.
 
DebugDraw.h
 
Editor.cpp
 
Editor.h
 
Input.cpp
 System responsible for handling inputs across Mouse, Keys, and Controllers.
 
Input.h
 System responsible for handling inputs and sending messages when they occur.
 
Json.cpp
 
Json.h
 
Logging.cpp
 
Logging.h
 
Messaging.cpp
 
Messaging.h
 
newSystemStub.cpp
 
newSystemStub.h
 
opengl.cpp
 
opengl.h
 
Options.cpp
 System that stores volume levels and flags.
 
Options.h
 System that stores volume levels and flags.
 
ParticleManager.cpp
 system to store, render, and manage particles Realistically just holds on to particleBlocks and calls update on them
 
ParticleManager.h
 system to store, render, and manage particles Realistically just holds on to particleBlocks and calls update on them
 
SceneManager.cpp
 
SceneManager.h
 
TestRunner.cpp
 Holds utility code for running tests, setting initial conditions, and building assets.
 
TestRunner.h
 Holds utility code for running tests, setting initial conditions, and building assets.