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Camera.h File Reference
#include "opengl.h"
#include "Eigen/Dense"
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Namespaces

namespace  cam

Functions

auto cam::init (GLFWwindow *window, int width, int height) -> void
auto cam::view () -> const Eigen::Matrix4f &
 gets the view transform for the camera
auto cam::projection () -> const Eigen::Matrix4f &
 Gets the orthogonal projection matrix for the camera.
auto cam::screen () -> const Eigen::Matrix4f &