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Card.h
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1
11// ____ __ __ __
12// /\__ _\/\ \ /\ \/\ \
13// \/_/\ \/\ \ \___ __ \ \ \_\ \ ___ __ __ ____ __
14// \ \ \ \ \ _ `\ /'__`\ \ \ _ \ / __`\/\ \/\ \ /',__\ /'__`\
15// \ \ \ \ \ \ \ \/\ __/ \ \ \ \ \/\ \L\ \ \ \_\ \/\__, `\/\ __/
16// \ \_\ \ \_\ \_\ \____\ \ \_\ \_\ \____/\ \____/\/\____/\ \____\
17// \/_/ \/_/\/_/\/____/ \/_/\/_/\/___/ \/___/ \/___/ \/____/
18
19
20#pragma once
21
22#include "Framework/Component.h"
23
24enum class cardSuit : char
25{
26 C = 'C', // Clubs
27 D = 'D', // Diamonds
28 H = 'H', // Hearts
29 S = 'S', // Spades
30 N = 'N' // NULL
31};
32
33class Card : public Component
34{
35public:
36 static auto getEnum() -> ComponentTypeEnum
37 {
38 return cCard;
39 }
40 static auto bindLuaTypes(sol::state& lua) -> void ;
41 Card(int num = 0, cardSuit name = cardSuit::N, bool isPlayed = false);
42 Card(const Card&) = default;
43 Card(Card&&) = default;
44 auto operator=(const Card& other) -> Card&;
45 auto clone() const -> std::unique_ptr<GameObject> override;
46 auto onUpdate(float dt) -> void override;
47 auto onRender() -> void override;
48 auto componentShowMenu() -> void override;
49 auto load(const Stream& stream) -> void override;
50 auto save(Stream& stream) const -> void override;
51
52 auto endWindow() -> void override
53 {
54 }; // for debug ImGUI
55
56 friend auto to_json(json& j, const Card& c) -> void;
57 friend auto from_json(const json& j, Card& c) -> void;
58
59
60 auto getRank() const -> int;
61 auto getSuit() const -> char;
62 auto getCardSuit() const -> cardSuit;
63 auto getPlayedThisTurn() const -> bool;
64 auto getJustDrawn() const -> bool;
65 auto setRank(int newRank) -> void;
66 auto setSuit(cardSuit newSuit) -> void;
67 auto setPlayedThisTurn(bool newTurnState) -> void;
68 auto setJustDrawn(bool newState) -> void;
69
74 auto getAsString() const -> std::string;
75
81 auto getPosition() const -> std::pair<unsigned, unsigned>;
82
89 auto operator==(const Card& other) const -> bool;
90
94 auto changeParentNameToMatch() const -> void;
95
96private:
97 int rank;
100
101 // Extra boolean used for knowing when to apply specific visual effects
102 bool justDrawn = false;
103};
sys::Json Stream
Definition AudioObject.h:20
cardSuit
Definition Card.h:25
@ C
Definition Card.h:26
@ S
Definition Card.h:29
@ N
Definition Card.h:30
@ H
Definition Card.h:28
@ D
Definition Card.h:27
The base class for components, holding all of their shared All components should inherit from this.
nlohmann::json json
Definition Json.cpp:19
Definition Card.h:34
auto getPosition() const -> std::pair< unsigned, unsigned >
Get's the cards position by asking it's sibling menuPosition where it is.
Definition Card.cpp:147
auto endWindow() -> void override
currently unused, but intended to but was assumed to be necessary for a proper ImGui editor
Definition Card.h:52
auto setRank(int newRank) -> void
Definition Card.cpp:122
auto getCardSuit() const -> cardSuit
Definition Card.cpp:107
auto onRender() -> void override
called every frame after update has been called for every object.
Definition Card.cpp:79
auto componentShowMenu() -> void override
Definition Card.cpp:188
Card(Card &&)=default
auto setSuit(cardSuit newSuit) -> void
Definition Card.cpp:127
auto setPlayedThisTurn(bool newTurnState) -> void
Definition Card.cpp:132
bool justDrawn
Definition Card.h:102
friend auto to_json(json &j, const Card &c) -> void
Definition Card.cpp:170
Card(const Card &)=default
auto getAsString() const -> std::string
Returns a string.
Definition Card.cpp:142
Card(int num=0, cardSuit name=cardSuit::N, bool isPlayed=false)
Definition Card.cpp:51
auto onUpdate(float dt) -> void override
called once every frame.
Definition Card.cpp:74
auto getJustDrawn() const -> bool
Definition Card.cpp:117
auto getRank() const -> int
Definition Card.cpp:97
cardSuit suit
Definition Card.h:98
auto save(Stream &stream) const -> void override
Implementations will load the state of a GameObject to a th::Json object.
Definition Card.cpp:88
static auto getEnum() -> ComponentTypeEnum
Definition Card.h:36
auto clone() const -> std::unique_ptr< GameObject > override
makes a copy a GameObject even if it's held polymorphically
Definition Card.cpp:69
friend auto from_json(const json &j, Card &c) -> void
Definition Card.cpp:180
auto setJustDrawn(bool newState) -> void
Definition Card.cpp:137
bool playedThisTurn
Definition Card.h:99
auto operator=(const Card &other) -> Card &
Definition Card.cpp:59
auto getSuit() const -> char
Definition Card.cpp:102
static auto bindLuaTypes(sol::state &lua) -> void
Definition Card.cpp:25
auto load(const Stream &stream) -> void override
Implementations will load the state of a GameObject from a th::Json Object.
Definition Card.cpp:83
auto getPlayedThisTurn() const -> bool
Definition Card.cpp:112
int rank
Definition Card.h:97
auto changeParentNameToMatch() const -> void
Changes the parents nickname to be based off rank and suit.
Definition Card.cpp:163
ComponentTypeEnum
This enum lists out every type of component we have.
Definition Component.h:39
Component(ComponentTypeEnum type, const char *typeName)
Definition Component.cpp:72
GameObject(std::string typeName, gobj::Type parentType, gobj::Type type)
constructor for gameobject.
Definition GameObject.cpp:24