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Brunot
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Collider that can check if a given point lies within the entity. More...
#include "Collider.h"#include "imgui.h"#include "Framework/Entity.h"#include "Component/Transform.h"#include "System/ColliderSystem.h"#include "Utility/Messages/CollisionMessage.h"Functions | |
| auto | to_json (json &j, const Collider &c) ->void |
| auto | from_json (const json &j, Collider &c) ->void |
Collider that can check if a given point lies within the entity.
After construction, automatically connects itself to ColliderSystem