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Collider.h
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1
12// ____ __ __ __
13// /\__ _\/\ \ /\ \/\ \
14// \/_/\ \/\ \ \___ __ \ \ \_\ \ ___ __ __ ____ __
15// \ \ \ \ \ _ `\ /'__`\ \ \ _ \ / __`\/\ \/\ \ /',__\ /'__`\
16// \ \ \ \ \ \ \ \/\ __/ \ \ \ \ \/\ \L\ \ \ \_\ \/\__, `\/\ __/
17// \ \_\ \ \_\ \_\ \____\ \ \_\ \_\ \____/\ \____/\/\____/\ \____\
18// \/_/ \/_/\/_/\/____/ \/_/\/_/\/___/ \/___/ \/___/ \/____/
19
20#pragma once
21
22#include "Framework/Component.h"
23#include "Component/Transform.h"
24
25class Entity;
26
27class Collider : public Component
28{
29public:
30
31 Collider();
32 Collider(const Collider& other);
33 Collider& operator=(const Collider& other) = default;
34 ~Collider() override;
35 Collider(Collider&& other) noexcept;
36 auto operator=(Collider&& other) noexcept -> Collider& = default;
37
38 #pragma region overridden_functions
39
40 auto clone() const -> std::unique_ptr<GameObject> override
41 {
42 return std::make_unique<Collider>(*this);
43 }
44
45 auto onUpdate(float dt) -> void override;
46
47 auto componentShowMenu() -> void override;
48 auto endWindow() -> void override
49 {
50 } // for debug ImGUI
51 auto onRender() -> void override;
52 auto onEnterEngine() -> void override;
53 auto load(Stream& stream) -> void override;
54 auto save(Stream& stream) const -> void override;
55
56 friend auto to_json(json& j, const Collider& c) -> void;
57 friend auto from_json(const json& j, Collider& c) -> void;
58
59#pragma endregion
60
61#pragma region collider_functions
62
68 auto checkCollision(const std::pair<float,float>& position) const -> bool;
69
75 auto broadcastCollision(const std::pair<float,float>& position) -> bool;
76
81 auto getColliderLayer() const -> unsigned int;
82
83#pragma endregion
84
85private:
86
87#pragma region member_variables
88
90 unsigned int colliderLayer;
91 std::string collisionEvent;
92
93#pragma endregion
94
95};
sys::Json Stream
Definition AudioObject.h:20
The base class for components, holding all of their shared All components should inherit from this.
nlohmann::json json
Definition Json.cpp:19
Definition Collider.h:28
auto onRender() -> void override
called every frame after update has been called for every object.
Definition Collider.cpp:79
auto operator=(Collider &&other) noexcept -> Collider &=default
auto checkCollision(const std::pair< float, float > &position) const -> bool
Checks if a position is within the parent entity.
Definition Collider.cpp:98
auto load(Stream &stream) -> void override
Implementations will load the state of a GameObject from a th::Json Object.
Definition Collider.cpp:88
auto componentShowMenu() -> void override
Definition Collider.cpp:66
friend auto from_json(const json &j, Collider &c) -> void
Definition Collider.cpp:151
auto endWindow() -> void override
currently unused, but intended to but was assumed to be necessary for a proper ImGui editor
Definition Collider.h:48
auto broadcastCollision(const std::pair< float, float > &position) -> bool
Checks if a position is within the parent entity.
Definition Collider.cpp:126
Collider()
Definition Collider.cpp:32
auto getColliderLayer() const -> unsigned int
Gets the collision layer of the collider.
Definition Collider.cpp:137
auto save(Stream &stream) const -> void override
Implementations will load the state of a GameObject to a th::Json object.
Definition Collider.cpp:93
auto onUpdate(float dt) -> void override
called once every frame.
Definition Collider.cpp:62
Collider & operator=(const Collider &other)=default
auto onEnterEngine() -> void override
hook that is called when a GameObject enters the Engine tree.
Definition Collider.cpp:83
~Collider() override
Definition Collider.cpp:46
std::string collisionEvent
Definition Collider.h:91
auto clone() const -> std::unique_ptr< GameObject > override
makes a copy a GameObject even if it's held polymorphically
Definition Collider.h:40
friend auto to_json(json &j, const Collider &c) -> void
Definition Collider.cpp:142
unsigned int colliderLayer
Definition Collider.h:90
Component(ComponentTypeEnum type, const char *typeName)
Definition Component.cpp:72
Definition Entity.h:33
GameObject(std::string typeName, gobj::Type parentType, gobj::Type type)
constructor for gameobject.
Definition GameObject.cpp:23