27#pragma region static_functions
31 return cConfirmDestructiveActionScene;
43#pragma region overriden_functions
47 return std::make_unique<ConfirmDestructiveActionScene>(*
this);
53 auto onUpdate(
float dt) ->
void override;
59 auto load(
const Stream& stream) ->
void override;
60 auto save(
Stream& stream)
const ->
void override;
68#pragma region ConfirmDestructiveActionScene_functions
72#pragma region messaging_functions
82#pragma region member_variables
86#pragma region helper_functions
90#pragma region static_variables
sys::Json Stream
Definition AudioObject.h:20
The base class for components, holding all of their shared All components should inherit from this.
nlohmann::json json
Definition Json.cpp:19
ComponentTypeEnum
This enum lists out every type of component we have.
Definition Component.h:39
Component(ComponentTypeEnum type, const char *typeName)
Definition Component.cpp:72
Definition ConfirmDestructiveActionScene.h:25
auto componentShowMenu() -> void override
Definition ConfirmDestructiveActionScene.h:50
friend auto to_json(json &j, const ConfirmDestructiveActionScene &n) -> void
Definition ConfirmDestructiveActionScene.cpp:72
auto save(Stream &stream) const -> void override
Implementations will load the state of a GameObject to a th::Json object.
Definition ConfirmDestructiveActionScene.cpp:67
static auto bindLuaTypes(sol::state &lua) -> void
Definition ConfirmDestructiveActionScene.h:28
auto linkMessages() -> void
Definition ConfirmDestructiveActionScene.cpp:87
auto operator=(const ConfirmDestructiveActionScene &) -> ConfirmDestructiveActionScene &=default
auto operator=(ConfirmDestructiveActionScene &&other) noexcept -> ConfirmDestructiveActionScene &=default
auto confirmResumeButtonPressed(const Message *message) -> Message
Definition ConfirmDestructiveActionScene.cpp:112
auto onUpdate(float dt) -> void override
called once every frame.
Definition ConfirmDestructiveActionScene.cpp:53
~ConfirmDestructiveActionScene() override=default
ConfirmDestructiveActionScene()
Definition ConfirmDestructiveActionScene.cpp:32
auto onRender() -> void override
called every frame after update has been called for every object.
Definition ConfirmDestructiveActionScene.cpp:58
static auto getEnum() -> ComponentTypeEnum
Definition ConfirmDestructiveActionScene.h:29
auto confirmQuitButtonPressed(const Message *message) -> Message
Definition ConfirmDestructiveActionScene.cpp:134
friend auto from_json(const json &j, ConfirmDestructiveActionScene &n) -> void
Definition ConfirmDestructiveActionScene.cpp:79
auto clone() const -> std::unique_ptr< GameObject > override
makes a copy a GameObject even if it's held polymorphically
Definition ConfirmDestructiveActionScene.h:45
auto confirmQuitPauseButtonPressed(const Message *message) -> Message
Definition ConfirmDestructiveActionScene.cpp:120
auto endWindow() -> void override
currently unused, but intended to but was assumed to be necessary for a proper ImGui editor
Definition ConfirmDestructiveActionScene.h:55
auto load(const Stream &stream) -> void override
Implementations will load the state of a GameObject from a th::Json Object.
Definition ConfirmDestructiveActionScene.cpp:62
GameObject(std::string typeName, gobj::Type parentType, gobj::Type type)
constructor for gameobject.
Definition GameObject.cpp:24