The class containing all entity elements.
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#include "System/Logging.h"
#include "Entity.h"
#include "imgui.h"
#include "Component/Physics.h"
#include "Component/Transform.h"
#include "Framework/Factory.h"
#include "Framework/Node.h"
#include <filesystem>
#include "System/Editor.h"
The class containing all entity elements.
- Author
- Aidan Hartman (aidan.nosp@m..har.nosp@m.tman@.nosp@m.digi.nosp@m.pen.e.nosp@m.du) Some buttons for ImGui, Pair program with Marcelo Marcelo Escamilla(marce.nosp@m.lo.e.nosp@m.scami.nosp@m.lla@.nosp@m.digip.nosp@m.en.e.nosp@m.du) JSON serialization, and ImGui implementation Bryley Elder (bryle.nosp@m.y.el.nosp@m.der@d.nosp@m.igip.nosp@m.en.ed.nosp@m.u) Pair Program with Aidan
- Date
- 2025 / 11 / 19
- Copyright
- (c) Digipen 2026
◆ from_json()
| auto from_json |
( |
const json & | j, |
|
|
Entity & | obj )->void |
◆ to_json()
| auto to_json |
( |
json & | j, |
|
|
const Entity & | obj )->void |
◆ childInput
| char childInput[32] = "Transform" |
|
static |
◆ entityNickname
| char entityNickname[128] = "New Entity" |
|
static |