31 auto
onUpdate(
float dt) ->
void override;
39 auto save(
Stream& stream)
const ->
void override;
61 friend struct nlohmann::adl_serializer<
Physics>;
sys::Json Stream
Definition AudioObject.h:20
The base class for components, holding all of their shared All components should inherit from this.
nlohmann::json json
Definition Json.cpp:19
Component(ComponentTypeEnum type, const char *typeName)
Definition Component.cpp:72
GameObject(std::string typeName, gobj::Type parentType, gobj::Type type)
constructor for gameobject.
Definition GameObject.cpp:23
auto velocity(void) const -> const Vector4D &
Definition Physics.cpp:113
auto endWindow() -> void override
currently unused, but intended to but was assumed to be necessary for a proper ImGui editor
Definition Physics.h:33
auto componentShowMenu() -> void override
Definition Physics.cpp:36
auto onUpdate(float dt) -> void override
called once every frame.
Definition Physics.cpp:51
auto load(Stream &stream) -> void override
Implementations will load the state of a GameObject from a th::Json Object.
Definition Physics.cpp:78
Physics(const Physics &p)=default
Physics()
Definition Physics.cpp:22
friend auto to_json(json &j, const Physics &p) -> void
Definition Physics.cpp:128
auto operator=(const Physics &p) -> Physics &=default
auto save(Stream &stream) const -> void override
Implementations will load the state of a GameObject to a th::Json object.
Definition Physics.cpp:83
auto clone() const -> std::unique_ptr< GameObject > override
makes a copy a GameObject even if it's held polymorphically
Definition Physics.cpp:31
auto rotationalVelocity(void) const -> float
Definition Physics.cpp:123
Vector4D _velocity
Definition Physics.h:70
float _rotationalVelocity
Definition Physics.h:72
auto onRender() -> void override
called every frame after update has been called for every object.
Definition Physics.cpp:74
auto prevTranslation(void) const -> const Vector4D &
Definition Physics.cpp:103
auto acceleration(void) const -> const Vector4D &
Definition Physics.cpp:93
Vector4D _prevTranslation
Definition Physics.h:69
Vector4D _acceleration
Definition Physics.h:67
friend auto from_json(const json &j, Physics &p) -> void
Definition Physics.cpp:144