Component that stores all actions currently affecting the parent entity.
Definition ActionList.h:30
The component that belongs to the entity that all entities are children to, inside a scene.
Definition Backdrop.h:29
The component that holds the texture behind everything.
Definition Background.h:41
Component that is responsible for managing the gameplay board, where cards are placed by Players.
Definition Board.h:38
Definition ConfirmDestructiveActionScene.h:25
Definition CreditsScene.h:25
Component that represents a deck of playing cards.
Definition Deck.h:31
Definition MainMenuScene.h:25
Definition MainScene.h:25
Definition OptionsScene.h:24
A Component that generates several types of particles, by holding several ParticleEmitters.
Definition ParticleGenerator.h:60
Definition PauseScene.h:25
Definition PlayerCountScene.h:25
Component that handles players connecting / disconnecting input devices in the "connect controllers" ...
Definition PlayerJoinScene.h:29
The component responsible for storing information relevant to the player.
Definition Player.h:31
Definition ScriptHolder.h:30
An indicator that loops through a parents' nodes children and can "select" them on keypress.
Definition Selector.h:32
Definition Splash Screen Scene.h:25
A component that renders an image on an entity, or text.
Definition Sprite.h:38
Definition TutorialScene.h:25
An indicator that loops through a parents' nodes children and can "select" them on keypress.
Definition WinScreenScene.h:29