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Brunot
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#include "Factory.h"#include "Utility/Any_Serializable.h"#include <unordered_map>#include <string>#include "Audio/AudioObject.h"#include "Component/Background.h"#include "Component/Physics.h"#include "Component/Scene.h"#include "Component/Sprite.h"#include "Component/Transform.h"#include "Framework/Entity.h"#include "Framework/Node.h"#include "Graphics/Mesh.h"#include "System/Json.h"#include "Component/Card.h"#include "Component/Board.h"#include "Component/Deck.h"#include "Component/Player.h"#include "Component/Table.h"#include "Graphics/Texture.h"#include "Component/Button.h"#include "Component/Collider.h"#include "Component/ConfirmDestructiveActionScene.h"#include "Component/CreditsScene.h"#include "Component/MainMenuScene.h"#include "Component/MainScene.h"#include "Component/Menu.h"#include "Component/MenuPosition.h"#include "Component/OptionsScene.h"#include "Component/PauseScene.h"#include "Component/Selector.h"#include "Component/Splash Screen Scene.h"#include "Component/TutorialScene.h"#include "Component/WinScreenScene.h"#include "Utility/Messages/Button Messages/ButtonMessage.h"Namespaces | |
| namespace | th |
Typedefs | |
| using | th::ConstructFunction = std::function<std::unique_ptr<AnySerializable>(sys::Json&)> |
Variables | |
| static const std::unordered_map< std::string, ConstructFunction > | th::component_constructors |
| static const std::unordered_map< gobj::Type, ConstructFunction > | th::gameObject_contructors |
| static const std::unordered_map< std::string, ConstructFunction > | th::resource_constructors |