the base class for the engine, most things inherit from this.
More...
#include <string>
#include <memory>
#include "System/Json.h"
#include "Utility/Messages/Message.h"
Go to the source code of this file.
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| class | GameObject |
| | the base class for the engine, most things inherit from this. More...
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| class | GameObject::Key |
| | a Key class to be used as a key when holding GameObjects (or unique pointers to game objects) in <key, value> datasets More...
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| namespace | sys |
| | the type of elements in a basic_json container
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| namespace | gobj |
| | namespace for things relating to GameObject, other than GameObject itself
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the base class for the engine, most things inherit from this.
an abstract class
- Author
- Aidan Hartman (aidan.nosp@m..har.nosp@m.tman@.nosp@m.digi.nosp@m.pen.e.nosp@m.du) base implementation
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Marcelo Escamilla (marce.nosp@m.lo.e.nosp@m.scamm.nosp@m.illa.nosp@m.@digi.nosp@m.pen..nosp@m.edu) JSON serialization
- Date
- 2024/09/11
- Copyright
- (c) Digipen 2024
◆ RenderLayer
◆ ObjectCount
| unsigned int ObjectCount = 0 |
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static |