|
Brunot
|
The component in main menu scene used for storing specific scene behaviors. More...
#include "MainMenuScene.h"#include "Scene.h"#include "Framework/Engine.h"#include "Framework/Entity.h"#include "System/Messaging.h"#include "System/SceneManager.h"#include "Utility/Path/Path.h"#include "Utility/Path/Private/PathNode.h"#include "System/AudioSystem.h"#include "Audio/AudioObject.h"#include "Framework/Library.h"Functions | |
| auto | to_json (json &j, const MainMenuScene &n) ->void |
| auto | from_json (const json &j, MainMenuScene &n) ->void |
The component in main menu scene used for storing specific scene behaviors.
Most scenes should have this for things like specialized inputs (What the escape key does, for example)
| auto from_json | ( | const json & | j, |
| MainMenuScene & | n )->void |
| auto to_json | ( | json & | j, |
| const MainMenuScene & | n )->void |