25#pragma region static_functions
36#pragma region overriden_functions
40 return std::make_unique<MainMenuScene>(*
this);
46 auto onUpdate(
float dt) ->
void override;
54 auto save(
Stream& stream)
const ->
void override;
62#pragma region MainMenuScene_functions
66#pragma region messaging_functions
79#pragma region member_variables
83#pragma region helper_functions
87#pragma region static_variables
sys::Json Stream
Definition AudioObject.h:20
The base class for components, holding all of their shared All components should inherit from this.
nlohmann::json json
Definition Json.cpp:19
Component(ComponentTypeEnum type, const char *typeName)
Definition Component.cpp:72
GameObject(std::string typeName, gobj::Type parentType, gobj::Type type)
constructor for gameobject.
Definition GameObject.cpp:23
Definition MainMenuScene.h:23
friend auto from_json(const json &j, MainMenuScene &n) -> void
Definition MainMenuScene.cpp:90
~MainMenuScene() override=default
auto quitButtonPressed(const Message *message) -> Message
Definition MainMenuScene.cpp:166
auto onEnterEngine() -> void override
hook that is called when a GameObject enters the Engine tree.
Definition MainMenuScene.cpp:64
auto optionsButtonPressed(const Message *message) -> Message
Definition MainMenuScene.cpp:150
auto onRender() -> void override
called every frame after update has been called for every object.
Definition MainMenuScene.cpp:60
friend auto to_json(json &j, const MainMenuScene &n) -> void
Definition MainMenuScene.cpp:83
auto creditsButtonPressed(const Message *message) -> Message
Definition MainMenuScene.cpp:142
auto save(Stream &stream) const -> void override
Implementations will load the state of a GameObject to a th::Json object.
Definition MainMenuScene.cpp:78
auto componentShowMenu() -> void override
Definition MainMenuScene.h:43
auto operator=(const MainMenuScene &) -> MainMenuScene &=default
auto howToPlayButtonPressed(const Message *message) -> Message
Definition MainMenuScene.cpp:158
auto onUpdate(float dt) -> void override
called once every frame.
Definition MainMenuScene.cpp:55
auto load(Stream &stream) -> void override
Implementations will load the state of a GameObject from a th::Json Object.
Definition MainMenuScene.cpp:73
auto startButtonPressed(const Message *message) -> Message
Definition MainMenuScene.cpp:135
auto operator=(MainMenuScene &&other) noexcept -> MainMenuScene &=default
auto clone() const -> std::unique_ptr< GameObject > override
makes a copy a GameObject even if it's held polymorphically
Definition MainMenuScene.h:38
auto linkMessages() -> void
Definition MainMenuScene.cpp:98
auto endWindow() -> void override
currently unused, but intended to but was assumed to be necessary for a proper ImGui editor
Definition MainMenuScene.h:48
MainMenuScene()
Definition MainMenuScene.cpp:34