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MenuPosition.h
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1
11// ____ __ __ __
12// /\__ _\/\ \ /\ \/\ \
13// \/_/\ \/\ \ \___ __ \ \ \_\ \ ___ __ __ ____ __
14// \ \ \ \ \ _ `\ /'__`\ \ \ _ \ / __`\/\ \/\ \ /',__\ /'__`\
15// \ \ \ \ \ \ \ \/\ __/ \ \ \ \ \/\ \L\ \ \ \_\ \/\__, `\/\ __/
16// \ \_\ \ \_\ \_\ \____\ \ \_\ \_\ \____/\ \____/\/\____/\ \____\
17// \/_/ \/_/\/_/\/____/ \/_/\/_/\/___/ \/___/ \/___/ \/____/
18
19#pragma once
20#include "Framework/Component.h"
21
26class MenuPosition : public Component
27{
28public:
29#pragma region static_functions
30
31#pragma endregion
32
34 MenuPosition(int x_, int y_);
36 auto operator=(const MenuPosition&) -> MenuPosition& = default;
37 ~MenuPosition() override;
38 MenuPosition(MenuPosition&& other) noexcept;
39 auto operator=(MenuPosition&& other) noexcept -> MenuPosition& = default;
40
41#pragma region overriden_functions
42
43 auto clone() const -> std::unique_ptr<GameObject> override
44 {
45 return std::make_unique<MenuPosition>(*this);
46 }
47
48 auto componentShowMenu() -> void override;
49 // for debug ImGUI
50 auto onUpdate(float dt) -> void override;
51
52 auto endWindow() -> void override
53 {
54 } // for debug ImGUI
55 auto onRender() -> void override;
56 auto load(Stream& stream) -> void override;
57 auto save(Stream& stream) const -> void override;
58
59 friend auto to_json(json& j, const MenuPosition& n) -> void;
60 friend auto from_json(const json& j, MenuPosition& n) -> void;
61
62
63#pragma endregion
64
65#pragma region MenuPosition_functions
66
67 [[nodiscard]] auto getX() const -> int;
68
69 auto setX(int x) -> void;
70
71 [[nodiscard]] auto getY() const -> int;
72
73 auto setY(int y) -> void;
74
75#pragma endregion
76
77#pragma region messaging_functions
78 auto linkMessages() -> void;
79
80#pragma endregion
81
82private:
83#pragma region member_variables
84 int x = 1, y = 1;
85#pragma endregion
86
87#pragma region helper_functions
88
89#pragma endregion
90
91#pragma region static_variables
92
93#pragma endregion
94
95};
sys::Json Stream
Definition AudioObject.h:20
The base class for components, holding all of their shared All components should inherit from this.
nlohmann::json json
Definition Json.cpp:19
Component(ComponentTypeEnum type, const char *typeName)
Definition Component.cpp:72
GameObject(std::string typeName, gobj::Type parentType, gobj::Type type)
constructor for gameobject.
Definition GameObject.cpp:23
Menu Position is a component that simply stores where in a menu an item/entity is.
Definition MenuPosition.h:27
auto componentShowMenu() -> void override
Definition MenuPosition.cpp:69
auto load(Stream &stream) -> void override
Implementations will load the state of a GameObject from a th::Json Object.
Definition MenuPosition.cpp:87
auto save(Stream &stream) const -> void override
Implementations will load the state of a GameObject to a th::Json object.
Definition MenuPosition.cpp:92
auto onRender() -> void override
called every frame after update has been called for every object.
Definition MenuPosition.cpp:83
auto getY() const -> int
Definition MenuPosition.cpp:107
auto setX(int x) -> void
Definition MenuPosition.cpp:102
MenuPosition()
Definition MenuPosition.cpp:27
auto onUpdate(float dt) -> void override
called once every frame.
Definition MenuPosition.cpp:78
friend auto from_json(const json &j, MenuPosition &n) -> void
Definition MenuPosition.cpp:126
auto linkMessages() -> void
Definition MenuPosition.cpp:137
friend auto to_json(json &j, const MenuPosition &n) -> void
Definition MenuPosition.cpp:117
auto operator=(const MenuPosition &) -> MenuPosition &=default
auto operator=(MenuPosition &&other) noexcept -> MenuPosition &=default
auto endWindow() -> void override
currently unused, but intended to but was assumed to be necessary for a proper ImGui editor
Definition MenuPosition.h:52
~MenuPosition() override
Definition MenuPosition.cpp:48
int x
Definition MenuPosition.h:84
auto clone() const -> std::unique_ptr< GameObject > override
makes a copy a GameObject even if it's held polymorphically
Definition MenuPosition.h:43
auto getX() const -> int
Definition MenuPosition.cpp:97
auto setY(int y) -> void
Definition MenuPosition.cpp:112
int y
Definition MenuPosition.h:84