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MenuPosition.h
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1
11// ____ __ __ __
12// /\__ _\/\ \ /\ \/\ \
13// \/_/\ \/\ \ \___ __ \ \ \_\ \ ___ __ __ ____ __
14// \ \ \ \ \ _ `\ /'__`\ \ \ _ \ / __`\/\ \/\ \ /',__\ /'__`\
15// \ \ \ \ \ \ \ \/\ __/ \ \ \ \ \/\ \L\ \ \ \_\ \/\__, `\/\ __/
16// \ \_\ \ \_\ \_\ \____\ \ \_\ \_\ \____/\ \____/\/\____/\ \____\
17// \/_/ \/_/\/_/\/____/ \/_/\/_/\/___/ \/___/ \/___/ \/____/
18
19#pragma once
20#include "Framework/Component.h"
21
26class MenuPosition : public Component
27{
28public:
29#pragma region static_functions
30 static auto bindLuaTypes(sol::state& lua) -> void;
31 static auto getEnum() -> ComponentTypeEnum
32 {
33 return cMenuPosition;
34 }
35
36#pragma endregion
37
39 MenuPosition(int x_, int y_);
41 auto operator=(const MenuPosition&) -> MenuPosition& = default;
42 ~MenuPosition() override;
43 MenuPosition(MenuPosition&& other) noexcept;
44 auto operator=(MenuPosition&& other) noexcept -> MenuPosition& = default;
45
46#pragma region overriden_functions
47
48 auto clone() const -> std::unique_ptr<GameObject> override
49 {
50 return std::make_unique<MenuPosition>(*this);
51 }
52
53 auto componentShowMenu() -> void override;
54 // for debug ImGUI
55 auto onUpdate(float dt) -> void override;
56
57 auto endWindow() -> void override
58 {
59 } // for debug ImGUI
60 auto onRender() -> void override;
61 auto load(const Stream& stream) -> void override;
62 auto save(Stream& stream) const -> void override;
63
64 friend auto to_json(json& j, const MenuPosition& n) -> void;
65 friend auto from_json(const json& j, MenuPosition& n) -> void;
66
67
68#pragma endregion
69
70#pragma region MenuPosition_functions
71
72 [[nodiscard]] auto getX() const -> int;
73
74 auto setX(int x) -> void;
75
76 [[nodiscard]] auto getY() const -> int;
77
78 auto setY(int y) -> void;
79
80 [[nodiscard]] auto getPosition() const -> std::pair<int,int>;
81
82#pragma endregion
83
84#pragma region messaging_functions
85 auto linkMessages() -> void;
86
87#pragma endregion
88
89private:
90#pragma region member_variables
91 int x = 1, y = 1;
92#pragma endregion
93
94#pragma region helper_functions
95
96#pragma endregion
97
98#pragma region static_variables
99
100#pragma endregion
101
102};
sys::Json Stream
Definition AudioObject.h:20
The base class for components, holding all of their shared All components should inherit from this.
nlohmann::json json
Definition Json.cpp:19
ComponentTypeEnum
This enum lists out every type of component we have.
Definition Component.h:39
Component(ComponentTypeEnum type, const char *typeName)
Definition Component.cpp:72
GameObject(std::string typeName, gobj::Type parentType, gobj::Type type)
constructor for gameobject.
Definition GameObject.cpp:24
Menu Position is a component that simply stores where in a menu an item/entity is.
Definition MenuPosition.h:27
auto componentShowMenu() -> void override
Definition MenuPosition.cpp:88
auto save(Stream &stream) const -> void override
Implementations will load the state of a GameObject to a th::Json object.
Definition MenuPosition.cpp:111
auto onRender() -> void override
called every frame after update has been called for every object.
Definition MenuPosition.cpp:102
auto getY() const -> int
Definition MenuPosition.cpp:126
auto setX(int x) -> void
Definition MenuPosition.cpp:121
MenuPosition()
Definition MenuPosition.cpp:44
auto onUpdate(float dt) -> void override
called once every frame.
Definition MenuPosition.cpp:97
friend auto from_json(const json &j, MenuPosition &n) -> void
Definition MenuPosition.cpp:150
auto linkMessages() -> void
Definition MenuPosition.cpp:161
friend auto to_json(json &j, const MenuPosition &n) -> void
Definition MenuPosition.cpp:141
auto operator=(const MenuPosition &) -> MenuPosition &=default
auto operator=(MenuPosition &&other) noexcept -> MenuPosition &=default
auto getPosition() const -> std::pair< int, int >
Definition MenuPosition.cpp:136
auto endWindow() -> void override
currently unused, but intended to but was assumed to be necessary for a proper ImGui editor
Definition MenuPosition.h:57
auto load(const Stream &stream) -> void override
Implementations will load the state of a GameObject from a th::Json Object.
Definition MenuPosition.cpp:106
~MenuPosition() override
Definition MenuPosition.cpp:65
int x
Definition MenuPosition.h:91
auto clone() const -> std::unique_ptr< GameObject > override
makes a copy a GameObject even if it's held polymorphically
Definition MenuPosition.h:48
auto getX() const -> int
Definition MenuPosition.cpp:116
static auto getEnum() -> ComponentTypeEnum
Definition MenuPosition.h:31
auto setY(int y) -> void
Definition MenuPosition.cpp:131
static auto bindLuaTypes(sol::state &lua) -> void
Definition MenuPosition.cpp:32
int y
Definition MenuPosition.h:91