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Brunot
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The component in main menu scene used for storing specific scene behaviors. More...
#include "OptionsScene.h"#include "MenuPosition.h"#include "Scene.h"#include "Selector.h"#include "Sprite.h"#include "Framework/Engine.h"#include "Framework/Entity.h"#include "Framework/Factory.h"#include "System/AudioSystem.h"#include "System/Messaging.h"#include "System/SceneManager.h"#include "Utility/Path/Path.h"Functions | |
| auto | to_json (json &j, const OptionsScene &n) ->void |
| auto | from_json (const json &j, OptionsScene &n) ->void |
The component in main menu scene used for storing specific scene behaviors.
Most scenes should have this for things like specialized inputs (What the escape key does, for example)
| auto from_json | ( | const json & | j, |
| OptionsScene & | n )->void |
| auto to_json | ( | json & | j, |
| const OptionsScene & | n )->void |