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Brunot
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Internal PathNode that takes a range of GameObjects on the left, and filters the range to only GameObjects fulfilling a predicate. More...
#include <functional>#include "Utility/Path/Private/PathNode.h"Go to the source code of this file.
Classes | |
| struct | gobj::PathFilter |
| Internal PathNode that takes a range of GameObjects on the left, and filters the range to only GameObjects fulfilling a predicate. More... | |
Namespaces | |
| namespace | gobj |
| namespace for things relating to GameObject, other than GameObject itself | |
Internal PathNode that takes a range of GameObjects on the left, and filters the range to only GameObjects fulfilling a predicate.