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Brunot
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Base class for a linked list of Path sections, which altogether represent the logic of a Path, and calculate the final range. More...
#include <memory>#include <string>#include <vector>Go to the source code of this file.
Classes | |
| struct | gobj::PathNode |
| internal type for computing Paths More... | |
| class | gobj::PathNode::path_iterator |
| iterator type, refers to a GameObject, and holds onto a reference to a PathNode to determine its range More... | |
Namespaces | |
| namespace | gobj |
| namespace for things relating to GameObject, other than GameObject itself | |
Base class for a linked list of Path sections, which altogether represent the logic of a Path, and calculate the final range.