19#include "Utility/Path/Private/PathNode.h"
iterator type, refers to a GameObject, and holds onto a reference to a PathNode to determine its rang...
Definition PathNode.h:45
namespace for things relating to GameObject, other than GameObject itself
Definition Entity.h:229
internal type for computing Paths
Definition PathNode.h:37
friend GameObject
Definition PathNode.h:38
Path Node that represents the Root object in the Engine, and provides a starting point for a Path.
Definition PathRoot.h:28
~PathRoot() override=default
auto end() -> path_iterator override
Definition PathRoot.cpp:37
auto getNext(GameObject *ptr) -> GameObject *override
Used by PathNode::path_iterator to increment.
Definition PathRoot.cpp:61
auto begin() -> path_iterator override
Definition PathRoot.cpp:23