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Brunot
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Internal Path Node that takes a range of GameObjects on the left, and transforms the range into the parent of every GameObject in the range. More...
#include "Utility/Path/private/PathNode.h"Go to the source code of this file.
Classes | |
| struct | gobj::PathUp |
| Internal Path Node that takes a range of GameObjects on the left, and transforms the range into the parent of every GameObject in the range. More... | |
Namespaces | |
| namespace | gobj |
| namespace for things relating to GameObject, other than GameObject itself | |
Internal Path Node that takes a range of GameObjects on the left, and transforms the range into the parent of every GameObject in the range.