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Player.cpp File Reference

The component responsible for storing information relevant to the player. More...

#include "Player.h"
#include "Selector.h"
#include "System/Logging.h"
#include "Framework/Entity.h"
#include "System/Messaging.h"
#include "Sprite.h"
#include "Transform.h"
#include "Graphics/Texture.h"
#include "Utility/Messages/DrawCardMessage.h"
#include "imgui.h"
#include "Component/Menu.h"
#include "Framework/Factory.h"
#include "System/ActionList.h"
#include "Utility/Messages/PlayAudioMessage.h"
#include "Utility/Path/Path.h"
#include "Component/Button.h"
Include dependency graph for Player.cpp:

Functions

auto to_json (json &j, const Player &p) ->void
auto from_json (const json &j, Player &p) ->void

Detailed Description

The component responsible for storing information relevant to the player.

DETAILS

Author
Ori Balashov (ori.b.nosp@m.alas.nosp@m.hov@d.nosp@m.igip.nosp@m.en.ed.nosp@m.u) Refactoring and updated functionality Bryley Elder (bryle.nosp@m.y.el.nosp@m.der@d.nosp@m.igip.nosp@m.en.ed.nosp@m.u) Basic Implementation Marcelo Escamilla(marce.nosp@m.lo.e.nosp@m.scami.nosp@m.lla@.nosp@m.digip.nosp@m.en.e.nosp@m.du) JSON Serialization
Date
2025 / 10 / 24

Function Documentation

◆ from_json()

auto from_json ( const json & j,
Player & p )->void

◆ to_json()

auto to_json ( json & j,
const Player & p )->void