|
Brunot
|
system for managing lua, and how the lua state interacts with scripts More...
#include "System/ScriptingManager.h"#include "Component/FilteredSelector.h"#include "Framework/Entity.h"#include "Utility/ALL_COMPONENTS_INCLUDE.h"#include "Utility/Messages/LuaMessage.h"Namespaces | |
| namespace | sys |
| the type of elements in a basic_json container | |
Macros | |
| #define | BIND_LUA_TYPES(name, id, ...) |
Functions | |
| auto | sys::luaErrorHandler (std::string in) -> std::string |
system for managing lua, and how the lua state interacts with scripts
| #define BIND_LUA_TYPES | ( | name, | |
| id, | |||
| ... ) |