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ScriptingManager.cpp File Reference

system for managing lua, and how the lua state interacts with scripts More...

Include dependency graph for ScriptingManager.cpp:

Namespaces

namespace  sys
 the type of elements in a basic_json container

Macros

#define BIND_LUA_TYPES(name, id, ...)

Functions

auto sys::luaErrorHandler (std::string in) -> std::string

Detailed Description

system for managing lua, and how the lua state interacts with scripts

Author
Aidan Hartman (aidan.nosp@m..har.nosp@m.tman@.nosp@m.digi.nosp@m.pen.e.nosp@m.du)
Date
2026 / 08 / 18

Macro Definition Documentation

◆ BIND_LUA_TYPES

#define BIND_LUA_TYPES ( name,
id,
... )
Value:
name ::bindLuaTypes(lua);