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Sprite.cpp File Reference
#include "Sprite.h"
#include "Transform.h"
#include "Graphics/Mesh.h"
#include "Framework/Entity.h"
#include "Graphics/Shader.h"
#include "Physics.h"
#include "imgui.h"
#include "Framework/Factory.h"
#include "Framework/Library.h"
#include "Framework/Node.h"
#include "Graphics/Texture.h"
#include "System/Logging.h"
#include <string>
#include <iostream>
#include <format>
#include <filesystem>
#include "misc/cpp/imgui_stdlib.h"
#include "System/DebugDraw.h"
#include "Graphics/Line.h"
#include <sol/sol.hpp>
#include "Utility/LuaMacros.h"
#include "System/Editor.h"
Include dependency graph for Sprite.cpp:

Macros

#define LM_CLASS   Sprite

Functions

auto to_json (json &j, const Sprite &p) ->void
auto from_json (const json &j, Sprite &p) ->void

Macro Definition Documentation

◆ LM_CLASS

#define LM_CLASS   Sprite

Function Documentation

◆ from_json()

auto from_json ( const json & j,
Sprite & p )->void

◆ to_json()

auto to_json ( json & j,
const Sprite & p )->void