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Brunot
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Go to the source code of this file.
Classes | |
| class | VAO |
Namespaces | |
| namespace | gfx |
Typedefs | |
| using | GLint = int |
Enumerations | |
| enum | gfx::shaderAttributes : int { gfx::aPosition = 0 , gfx::aTextureCoordinate = 1 , gfx::aColor = 2 } |
| using GLint = int |