Brunot
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Here is a list of all functions with links to the classes they belong to:
- i -
ID() :
Shader
,
VAO
identity() :
AffineMatrix
incrementFrame() :
Mesh
IndexBuffer() :
IndexBuffer
initializeLogging() :
Logging
Input() :
sys::Input
internalMatrix() :
Transform
isActive() :
GameObject
isDescendantOf() :
Node
isEmpty() :
Deck
isFaces() :
Sprite
isNamed() :
gobj::PathNode
isPassingFilter() :
sys::Editor
isPressed() :
Controllers
isSelected() :
sys::Editor
isType() :
GameObject
isUUID() :
GameObject
isWireframe() :
Sprite
iterator() :
gobj::Path< Gobj >::iterator
Generated by
1.15.0