Here is a list of all functions with links to the classes they belong to:
- i -
- ID() : gfx::Shader, gfx::VAO
- identity() : AffineMatrix
- increaseCardsScored() : sys::ScoringFeedbackContext
- increaseHandsScored() : sys::ScoringFeedbackContext
- increaseHandTypeTracker() : sys::ScoringFeedbackContext
- increaseOldHandTypeTracker() : sys::ScoringFeedbackContext
- incrementFrame() : gfx::Mesh
- IndexBuffer() : gfx::IndexBuffer
- Init() : sys::ScoringFeedbackActions
- init() : Action, AddActionToEntityAction< a >, BlockingAction, BroadcastMessageAction, CallFunctionAction< T >, ChangeColorAction, ChangeOpacityAction, ChangeRotationAction, ChangeScaleAction, ChangeZLayerAction, CreateAnimationSequenceAction< a >, FlashColor, FlipCardAction, LoadSceneAction, MoveEntityAction, MoveHorizontalAction, MoveToMenuPositionAction, MoveToPointAction, MoveToVerticalPointAction, MoveVerticalAction, NewActionStub, PlayAudioAction, ScaleEntityAction, ScaleUpAndDownAction, SetMessageEnabledAction, SetPositionAction, sys::Camera
- initialize() : controllerInputTracker
- initializeLogging() : Logging
- Input() : sys::Input
- insertAction() : Entity
- invert() : AffineMatrix
- isActive() : GameObject
- isBlocking() : Action
- isDescendantOf() : Node
- isEmpty() : Deck
- isFaces() : Sprite
- isFilterDisabled() : FilteredSelector
- isInputCompletelyEnabled() : sys::Input
- isNamed() : gobj::PathNode
- isPassingFilter() : sys::Editor
- isPaused() : Action
- isPressed() : ControllerButton, ControllerStick
- isScoringFeedbackHappening() : sys::Scoring
- isSelected() : sys::Editor
- isType() : GameObject
- isUUID() : GameObject
- isValidID() : FilteredSelector, Selector
- isWireframe() : Sprite
- iterator() : gobj::Path< Gobj >::iterator