Brunot
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Here is a list of all variables with links to the classes they belong to:
- p -
pairColor :
sys::GameRules
parentRot :
ParticleEmitter
parentScale :
ParticleEmitter
parentScene :
Scene
parentTransform :
ParticleEmitter
parentType :
GameObject
particleCount :
ParticleBlock
passAndPlay :
sys::GameRules
Path :
gobj::Path< Gobj >::iterator
path :
gobj::Path< Gobj >
pathNode :
gobj::PathNode::path_iterator
paused :
Action
pitch :
AudioObject
playAudio :
sys::ScoringFeedbackActions
playedThisTurn :
Card
playerCardsPlaced :
sys::PlayerTurn
playerCount :
PlayerCountScene
,
sys::GameRules
playerHandCards :
PlayerHand
playerInputIDs :
sys::PlayerTurn
playerNumber :
DrawCardMessage
players :
sys::Table
playersChanging :
sys::PlayerTurn
playerScores :
sys::PlayerTurn
playerTurn :
sys::Scoring
,
sys::ScoringFeedbackContext
,
sys::Table
popScale :
ScaleUpAndDownAction
posInfo :
Menu
position :
gfx::VAO
,
gfx::Vertex
,
Particle
,
ParticleBlock
,
Vertex
positionRandomize :
ParticleSpawner
predicate :
gobj::PathFilter
pressThreshold :
ControllerStick
projectionTransform :
sys::Camera
Generated by
1.15.0