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Brunot
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#include "opengl.h"#include <string>#include <fstream>#include <sstream>#include <glad/glad.h>#include <spdlog/spdlog.h>#include <stb_image/stb_image.h>#include "Input.h"#include "Editor.h"#include "Logging.h"#include "../Audio/AudioObject.h"#include "Utility/Math/AffineMatrix.h"#include "Camera.h"#include "Utility/Math/Vector4D.h"#include "../Framework/Entity.h"#include "Framework/Engine.h"#include "GLFW/glfw3.h"#include "System/AudioSystem.h"Classes | |
| struct | sys::Vertex |
Namespaces | |
| namespace | sys |
| the type of elements in a basic_json container | |
Macros | |
| #define | OGL_RUN_DEMO 0 |
Functions | |
| static auto | sys::checkError () -> void |
| static auto | sys::printShaderError (GLuint shaderID) |
| static auto | sys::printProgramError (GLuint programID) |
| static auto | sys::CreateShader (const char *vertexFile, const char *pixelFile) -> GLuint |
| auto | sys::debugCallback (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) -> void |
| auto | sys::iconifyCallback (GLFWwindow *window, int iconified) |
| #define OGL_RUN_DEMO 0 |