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Brunot
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System that facilitates when colliders are clicked on. More...
#include "System/ColliderSystem.h"#include "Input.h"#include "Messaging.h"#include "Component/Button.h"#include "Component/Collider.h"#include "Framework/Engine.h"#include "Framework/Entity.h"Namespaces | |
| namespace | sys |
| the type of elements in a basic_json container | |
System that facilitates when colliders are clicked on.
Stores all colliders in a vector of vectors, and checks colliders in order to represent layers