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Brunot
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A object to hold and manage meshes in opengl. More...
#include <memory>#include "VAO.h"#include "IndexBuffer.h"#include "VertexBuffer.h"#include "Graphics/Vertex.h"#include "System/json.h"#include "Utility/Math/Vector4D.h"Go to the source code of this file.
Classes | |
| class | Mesh |
Enumerations | |
| enum class | uniforms : GLint { world = 0 , projection = 1 , view = 2 , multColor = 3 , uvOffset = 4 } |
A object to hold and manage meshes in opengl.
DETAILS