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PlayerTurn.h File Reference

The system that handles gameplay functions to communicate back to Table. More...

#include "Component/Card.h"
#include "Framework/Engine.h"
#include "Framework/System.h"
#include "Utility/GameRules.h"
#include "Component/Player.h"
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Classes

class  sys::PlayerTurn

Namespaces

namespace  sys
 the type of elements in a basic_json container

Detailed Description

The system that handles gameplay functions to communicate back to Table.

Table and PlayerTurn are friend classes. Table receives player inputs and interprets them into instructions, while PlayerTurn takes those instructions and performs the backend logic required for gameplay.

Author
(bryle.nosp@m.y.el.nosp@m.der@d.nosp@m.igip.nosp@m.en.ed.nosp@m.u) Reformatting to PlayerTurn system
(ori.b.nosp@m.alas.nosp@m.hov@d.nosp@m.igip.nosp@m.en.ed.nosp@m.u) Original code
Date
2026 / 06 / 09