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Brunot
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The system that handles gameplay functions to communicate back to Table. More...
#include "Component/Card.h"#include "Framework/Engine.h"#include "Framework/System.h"#include "Utility/GameRules.h"#include "Component/Player.h"Go to the source code of this file.
Classes | |
| class | sys::PlayerTurn |
Namespaces | |
| namespace | sys |
| the type of elements in a basic_json container | |
The system that handles gameplay functions to communicate back to Table.
Table and PlayerTurn are friend classes. Table receives player inputs and interprets them into instructions, while PlayerTurn takes those instructions and performs the backend logic required for gameplay.