Here is a list of all class members with links to the classes they belong to:
- i -
- ID : gfx::IndexBuffer, gfx::Shader, gfx::VAO, gfx::VertexBuffer
- identity() : AffineMatrix
- IDsToAdd : FilteredSelector
- imageData : gfx::Texture
- imagePath : gfx::Texture
- importantCards : CategorizedHand
- incrementFrame() : gfx::Mesh
- IndexBuffer() : gfx::IndexBuffer
- inEngine : GameObject
- init() : Action, BroadcastMessageAction, ChangeColorAction, ChangeOpacityAction, LoadSceneAction, MoveEntityAction, MoveToPointAction, MoveVerticalAction, NewActionStub, SetMessageEnabledAction
- initialDelay : Action, ControllerHoldButton, ControllerStick
- initialize() : controllerInputTracker
- initializeLogging() : Logging
- Input() : sys::Input
- inputtingDeviceID : KeyPressedMessage
- internalMatrix() : Transform
- internalParent : GameObject
- invert() : AffineMatrix
- isActive() : GameObject
- isBlocking() : Action
- isDescendantOf() : Node
- isDestroyed : GameObject, ParticleBlock
- isDirty : FilteredSelector, Transform
- isEmpty() : Deck
- isFaces() : Sprite
- isFast : ControllerHoldButton, ControllerStick
- isLoopable : AudioObject
- isNamed() : gobj::PathNode
- isPassingFilter() : sys::Editor
- isPaused() : Action, AudioObject
- isPlaying : AudioObject
- isPressed() : ControllerButton, ControllerStick
- isSelected() : sys::Editor
- isType() : GameObject
- isUUID() : GameObject
- isValid : sys::Json
- isValidID() : FilteredSelector, Selector
- isWireframe() : Sprite
- iterator() : gobj::Path< Gobj >::iterator
- itr : gobj::Path< Gobj >::iterator