Brunot
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Here is a list of all variables with links to the classes they belong to:
- m -
m :
sys::Input
masterGroup :
sys::AudioSystem
masterVolume :
sys::Options
matrix :
AffineMatrix
maxCardsPerPlayerHand :
GameRules
maxConnectedControllers :
Controllers
maxEvent :
ControllerStick
maxFrames :
gfx::Mesh
maxItemsHeight :
Menu
maxItemsWide :
Menu
maxLineCharLength :
Sprite
maxNumberOfCardsPlayedPerTurn :
GameRules
maxParticle :
ParticleSpawner
member :
sys::AudioSystem
menuScale :
Menu
mesh :
Particle
,
ParticleBlock
,
Sprite
meshID :
sys::OpenGL
meshVertexBufferID :
sys::OpenGL
meshVertexCount :
sys::OpenGL
message_ :
PathException
messageName :
Button
messagePtr :
Button
messages :
SceneState
messageToBroadcast :
BroadcastMessageAction
minEvent :
ControllerStick
minParticle :
ParticleSpawner
monitorHandle :
sys::OpenGL
mouseButtonMap :
Mouse
mouseDeviceID :
Mouse
mouseWorldCoords :
Mouse
multColor :
Sprite
musicGroup :
sys::AudioSystem
musicVolume :
sys::Options
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1.15.0