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Brunot
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System that can get the score of a board. More...
#include "Gameplay/Systems/Scoring.h"#include "PlayerTurn.h"#include "Table.h"#include "Actions/BroadcastMessageAction.h"#include "Actions/CallFunctionAction.h"#include "Actions/ChangeColorAction.h"#include "Actions/ChangeOpacityAction.h"#include "Actions/ChangeScaleAction.h"#include "Actions/ChangeZLayerAction.h"#include "Actions/MoveHorizontalAction.h"#include "Actions/MoveVerticalAction.h"#include "Actions/PlayAudioAction.h"#include "Gameplay/Framework/HandFinder.h"#include "Gameplay/Framework/HandRating.h"#include "Component/Board.h"#include "Component/Menu.h"#include "Component/MenuPosition.h"#include "Component/ParticleGenerator.h"#include "Component/Selector.h"#include "Framework/Entity.h"#include "Gameplay/Systems/GameRules.h"#include "Gameplay/Classes/CategorizedHand.h"#include "Graphics/ParticleEmitter.h"#include "System/AudioSystem.h"#include "System/Input.h"#include "Utility/Path/Path.h"#include "Utility/Math/Bezier.h"#include "Utility/Messages/CardScoredMessage.h"Classes | |
| struct | sys::ScoringFeedbackContext |
| struct | sys::ScoringFeedbackActions |
Namespaces | |
| namespace | sys |
| the type of elements in a basic_json container | |
Macros | |
| #define | TH_CURRENT_CLASS Scoring |
| #define TH_CURRENT_CLASS Scoring |