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Board.cpp File Reference

Component that is responsible for managing the gameplay board, where cards are placed by Players. More...

#include "Board.h"
#include "imgui.h"
#include "Framework/Engine.h"
#include "Framework/Entity.h"
#include "System/ActionList.h"
#include "Utility/Path/Path.h"
#include "Component/Menu.h"
#include "Component/MenuPosition.h"
#include "Component/Sprite.h"
#include "Graphics/Texture.h"
#include "Framework/Factory.h"
#include "Component/Card.h"
#include "Gameplay/Framework/HandFinder.h"
Include dependency graph for Board.cpp:

Functions

auto to_json (json &j, const Board &b) ->void
auto from_json (const json &j, Board &b) ->void

Detailed Description

Component that is responsible for managing the gameplay board, where cards are placed by Players.

Author
Ori Balashov (ori.b.nosp@m.alas.nosp@m.hov@d.nosp@m.igip.nosp@m.en.ed.nosp@m.u) Added message handling and refactored gameplay implementation Bryley Elder (bryle.nosp@m.y.el.nosp@m.der@d.nosp@m.igip.nosp@m.en.ed.nosp@m.u) Set up the component elements Marcelo Escamilla (marce.nosp@m.lo.e.nosp@m.scami.nosp@m.lla@.nosp@m.digip.nosp@m.en.e.nosp@m.du) JSON implementation
Date
2025 / 11 / 07

Function Documentation

◆ from_json()

auto from_json ( const json & j,
Board & b )->void

◆ to_json()

auto to_json ( json & j,
const Board & b )->void