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Path.h File Reference

An object that represents where a GameObject or a range of GameObjects exists in the Engine. More...

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Classes

class  gobj::Path< Gobj >
 An object that represents where a GameObject or a range of GameObjects exists in the Engine. More...
class  gobj::Path< Gobj >::iterator
 iterator member class for Path. More...

Namespaces

namespace  gobj
 namespace for things relating to GameObject, other than GameObject itself

Functions

template<std::derived_from< GameObject > Gobj, typename ... Args>
constexpr auto gobj::FormatPath (const std::format_string< Args... > &&fmt_path, Args &&... args) -> Path< Gobj >
 Constructs a Path by parsing a string, and uses string formatting.
template<std::derived_from< GameObject > Gobj, typename ... Args>
constexpr auto gobj::FormatPath (GameObject &rootObject, const std::format_string< Args... > &&fmt_path, Args &&... args) -> Path< Gobj >
 Constructs a Path by parsing a string, and uses string formatting.

Detailed Description

An object that represents where a GameObject or a range of GameObjects exists in the Engine.

Author
Aidan Hartman (aidan.nosp@m..har.nosp@m.tman@.nosp@m.digi.nosp@m.pen.e.nosp@m.du)
Date
2026 / 02 / 04