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Brunot
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An object that represents where a GameObject or a range of GameObjects exists in the Engine. More...
#include <string>#include "Framework/Engine.h"#include "Framework/GameObject.h"#include "System/SceneManager.h"#include "Utility/Path/PathException.h"#include "Utility/Path/private/PathBase.h"#include "Utility/Path/private/PathDir.h"#include "Utility/Path/private/PathFilter.h"#include "Utility/Path/private/PathName.h"#include "Utility/Path/private/PathNode.h"#include "Utility/Path/private/PathRoot.h"#include "Utility/Path/private/PathUp.h"Go to the source code of this file.
Classes | |
| class | gobj::Path< Gobj > |
| An object that represents where a GameObject or a range of GameObjects exists in the Engine. More... | |
| class | gobj::Path< Gobj >::iterator |
| iterator member class for Path. More... | |
Namespaces | |
| namespace | gobj |
| namespace for things relating to GameObject, other than GameObject itself | |
An object that represents where a GameObject or a range of GameObjects exists in the Engine.