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Brunot
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The system that handles gameplay functions to communicate back to Table. More...
#include "Table.h"#include "PlayerTurn.h"#include "Scoring.h"#include "Actions/ChangeColorAction.h"#include "Actions/MoveEntityAction.h"#include "Actions/MoveToPointAction.h"#include "Actions/MoveVerticalAction.h"#include "Actions/SetMessageEnabledAction.h"#include "Component/Button.h"#include "Component/Menu.h"#include "Component/MenuPosition.h"#include "Component/Selector.h"#include "Component/Sprite.h"#include "Component/WinScreenScene.h"#include "Framework/Entity.h"#include "Framework/Factory.h"#include "System/Messaging.h"#include "Utility/Messages/PlayAudioMessage.h"#include "Utility/Messages/Button Messages/ButtonMessage.h"#include "Utility/Path/Path.h"Namespaces | |
| namespace | sys |
| the type of elements in a basic_json container | |
The system that handles gameplay functions to communicate back to Table.
Table and PlayerTurn talk back and forth. Table receives player inputs and interprets them into instructions, while PlayerTurn takes those instructions and actually implements them.