|
Brunot
|
The component responsible for facilitating the gameplay. More...
#include "Table.h"#include <algorithm>#include "MenuPosition.h"#include "WinScreenScene.h"#include "System/Editor.h"#include "Framework/Engine.h"#include "System/Messaging.h"#include "Utility/Path/Path.h"#include "Framework/Entity.h"#include "Framework/Node.h"#include "Utility/GameRules.h"#include "Component/Selector.h"#include "Component/Button.h"#include "Component/Deck.h"#include "Component/Player.h"#include "Component/Menu.h"#include "Utility/Messages/Button Messages/ButtonMessage.h"#include "Component/Sprite.h"#include "Gameplay/Classes/CategorizedHand.h"#include "Framework/Factory.h"#include "Gameplay/Systems/Scoring.h"#include "Graphics/Texture.h"#include "Utility/Messages/PlayAudioMessage.h"Functions | |
| auto | to_json (json &j, const Table &t) ->void |
| auto | from_json (const json &j, Table &t) ->void |
The component responsible for facilitating the gameplay.
This class NEEDS a board, a deck, and players to function properly, as gameplay cannot function without it.