Here is a list of all variables with links to the classes they belong to:
- t -
- table : LuaMessage, sys::PlayerTurn, sys::Scoring, sys::ScoringFeedbackContext
- tapButtonMap : Controllers
- target : AddActionToEntityAction< a >
- targetInitialDelay : CreateAnimationSequenceAction< a >
- text : Sprite
- texture : Particle, ParticleBlock, Sprite
- textureCoord : gfx::VAO, gfx::Vertex, Vertex
- textureHeight : gfx::Texture
- textureID : gfx::Texture, sys::OpenGL
- textureName : FlipCardAction
- textureWidth : gfx::Texture
- tilesHigh : gfx::Texture
- tilesWide : gfx::Texture
- timeLeft : Particle, ParticleBlock
- timeLimitPerPlayer : sys::GameRules
- timeLimitPointPenalty : sys::GameRules
- timeToNextSpawn : ParticleEmitter
- totalDuration : Action, sys::ScoringFeedbackContext
- totalFrames : ParticleBlock
- transform : ChangeRotationAction, ChangeScaleAction, ChangeZLayerAction, FlipCardAction, MoveHorizontalAction, MoveToMenuPositionAction, MoveToVerticalPointAction, MoveVerticalAction, ScaleUpAndDownAction, SetPositionAction
- transformToMoveTo : SetPositionAction
- triangleBuffer : gfx::Mesh
- tripsColor : sys::GameRules
- turn : sys::PlayerTurn
- twoPairColor : sys::GameRules
- type : Component, GameObject::Key, GameObject, Menu, System
- typeName : GameObject
- typeOfHand : CategorizedHand