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Brunot
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a file to include every component you exists in the engine, required if you are using FOR_ALL_COMPONENTS.h's macro More...
#include "Component/ScriptHolder.h"#include "Component/Physics.h"#include "Component/Transform.h"#include "Component/Collider.h"#include "Component/Sprite.h"#include "Component/Card.h"#include "Component/Deck.h"#include "Component/Player.h"#include "Component/Board.h"#include "Component/Scene.h"#include "Component/PauseScene.h"#include "Component/MainScene.h"#include "Component/ConfirmDestructiveActionScene.h"#include "Component/OptionsScene.h"#include "Component/CreditsScene.h"#include "Component/MainMenuScene.h"#include "Component/TutorialScene.h"#include "Component/Background.h"#include "Component/Backdrop.h"#include "Component/Splash Screen Scene.h"#include "Component/WinScreenScene.h"#include "Component/PlayerCountScene.h"#include "Component/PlayerJoinScene.h"#include "Component/Menu.h"#include "Component/ActionList.h"#include "Component/MenuPosition.h"#include "Component/Selector.h"#include "Component/FilteredSelector.h"#include "Component/Button.h"#include "Component/ParticleGenerator.h"Go to the source code of this file.
Macros | |
| #define | I_DONT_NEED_COMPONENT_INCLUDES |
a file to include every component you exists in the engine, required if you are using FOR_ALL_COMPONENTS.h's macro
| #define I_DONT_NEED_COMPONENT_INCLUDES |