Brunot
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 Nboost
 Ncmpnt
 Nfmt
 Ngfx
 NgobjNamespace for things relating to GameObject, other than GameObject itself
 NsysType of elements in a basic_json container
 Nth
 CAction
 CActionProxy
 CAffineMatrix
 CAudioObjectAudio system using FMOD with all declarations needed for basic audio playback
 CBackgroundThe component tthat holds the texture behind everything.
 CBehavior
 CBoardComponent that is responsible for managing the gameplay board, where cards are placed by Players.
 CButtonA class that can be "activated" to broadcast a message.
 CButtonMessage
 CCard
 CCardBehavior
 CCardPositionSelectedMessage
 CCategorizedHand
 CChildrenHandelerA container for child objects
 CCollider
 CCollisionMessage
 CComponent
 CConfirmDestructiveActionScene
 CControllers
 CCreditsScene
 CDeckComponent that represents a deck of playing cards.
 CDrawCardMessage
 CEngine
 CEntity
 CFlags
 CGameObjectthe base class for the engine, most things inherit from this.
 CGameRulesAn indicator that loops through a parents' nodes children and can "select" them on keypress.
 CHandBehavior
 CHandFinder
 CHandRating
 CIndexBuffer
 CKeyPressedMessage
 CKeys
 CLine
 CLogging
 CMainMenuScene
 CMainScene
 CMenuA menu that organizes its parents' children (in the node) either horizontally or vertically.
 CMenuPositionMenu Position is a component that simply stores where in a menu an item/entity is.
 CMesh
 CMessage
 CNewComponentStub
 CNewMessageStub
 CNodeManages the heirarchical structure between Systems and Entities.
 COptionsScene
 CPathException
 CPauseScene
 CPhysics
 CPlayAudioMessage
 CPlayCardMessage
 CPlayerThe component responsible for storing information relevant to the player.
 CPlayerHand
 CRemovedMenuItemMessage
 CRoot
 CScene
 CSceneState
 CSelectable
 CSelectorAn indicator that loops through a parents' nodes children and can "select" them on keypress.
 CShader
 CSplashScreenScene
 CSpriteA component that renders an image on an entity, or text
 CSystem
 CTableThe component responsible for facilitating the gameplay.
 CTextureHolds and manages textures for use with meshes in sprites
 CTransform
 CTranslateActionMessage
 CTutorialScene
 CVAO
 CVector4D
 CVertex
 CVertexBufferBuffer that holds data for the vertices for OpenGL
 CWinScreenSceneAn indicator that loops through a parents' nodes children and can "select" them on keypress.