Here is a list of all class members with links to the classes they belong to:
- s -
- sameRankCheck() : HandRating
- save() : ActionProxy, AudioObject, Background, Board, Button, ButtonMessage, Card, CardPositionSelectedMessage, ChildrenHandeler< C >, Collider, CollisionMessage, ConfirmDestructiveActionScene, CreditsScene, Deck, Entity, GameObject, GameRules, MainMenuScene, MainScene, Menu, MenuPosition, Mesh, Message, NewComponentStub, NewMessageStub, Node, OptionsScene, PauseScene, Physics, PlayAudioMessage, Player, Root, Scene, Selector, Shader, SplashScreenScene, Sprite, sys::ActionList, sys::AudioSystem, sys::ColliderSystem, sys::DebugDraw, sys::Editor, sys::Input, sys::Json, sys::Messaging, sys::newSystemStub, sys::OpenGL, sys::SceneManager, sys::Scoring, sys::TestRunner, Table, Texture, Transform, TranslateActionMessage, TutorialScene, WinScreenScene
- saveAs() : sys::Json
- saveScene() : sys::SceneManager
- savingTest() : sys::Json
- scale() : AffineMatrix, Transform
- Scene() : Scene, sys::SceneManager
- SceneManager() : sys::SceneManager
- scenes : sys::SceneManager
- SceneViewPort() : sys::Editor
- scoreBoard() : sys::Scoring
- Scoring() : sys::Scoring
- select() : Button, Selector, sys::Editor
- selectedEntity : sys::Editor
- selectLambda : Button
- selectLambdaName : Button
- Selector() : Selector
- selector : OptionsScene, Table
- sendKeyPressedMessage() : Keys
- setActive() : GameObject
- setBegin() : gobj::PathNode
- setBoardDimensions() : GameRules
- setButton() : ButtonMessage
- setCamera() : Shader
- setCards() : CategorizedHand
- setCollider() : CollisionMessage
- setEnabled() : Keys, Selector, sys::Input
- setEnd() : gobj::PathNode
- setEvent() : Button
- setFrame() : Mesh
- setFrameIndex() : Sprite
- setGameObjectJson() : GameObject
- setHandType() : CategorizedHand
- setHeight() : sys::OpenGL
- setHighlightLambda() : Button
- setIfAnyButtonHasBeenPressed() : Button
- setImGuiMouseWorldCoords() : Keys
- setInternalParent() : GameObject
- setMasterPitch() : sys::AudioSystem
- setMasterVolume() : sys::AudioSystem
- setMaxCardsPerPlayerHand() : GameRules
- setMaxNumberOfCardsPlayedPerTurn() : GameRules
- setMesh() : Sprite
- setMouseWorldCoords() : Keys
- setMusicPitch() : sys::AudioSystem
- setMusicVolume() : sys::AudioSystem
- setName() : Mesh
- setNickname() : GameObject
- setObjectCamera() : Mesh
- setObjectColor() : Mesh
- setObjectProjection() : Mesh
- setObjectTransform() : Mesh
- setOverridePitch() : sys::AudioSystem
- setOverrideVolume() : sys::AudioSystem
- setOwner() : Action< T >
- setParents() : ChildrenHandeler< C >
- setPitch() : AudioObject
- setPlayedThisTurn() : Card
- setRank() : Card
- setSelectLambda() : Button
- setSFXPitch() : sys::AudioSystem
- setSFXVolume() : sys::AudioSystem
- setShader() : Sprite
- setShaderUniforms() : sys::OpenGL
- setShouldReceiveMessages() : ChildrenHandeler< C >, Entity, GameObject, Node
- setShouldRender() : ChildrenHandeler< C >, Entity, GameObject, Node
- setShouldUpdate() : ChildrenHandeler< C >, Entity, GameObject, Node
- setSuit() : Card
- setText() : Sprite
- setTexture() : Sprite
- setTimeLimit() : GameRules
- setUIPitch() : sys::AudioSystem
- setUIVolume() : sys::AudioSystem
- setUndoHighlightLambda() : Button
- setup() : Root
- setupMesh() : sys::DebugDraw
- setVolume() : AudioObject
- setWidth() : sys::OpenGL
- setX() : MenuPosition
- setY() : MenuPosition
- sfxGroup : sys::AudioSystem
- Shader() : Shader
- shader : Sprite
- shaderID : Shader
- shouldReceiveMessages : GameObject
- shouldRemove() : Action< T >
- shouldRender : GameObject
- shouldShowGui() : sys::Editor
- shouldShutdown : Engine
- shouldUpdate : GameObject
- show() : Sprite
- showComponentsMenu() : Entity
- showFaces() : Sprite
- showImGui : sys::Editor
- showMenu() : ChildrenHandeler< C >, Component, Controllers, Entity, GameObject, Keys, Mesh, Node, Root, sys::Scoring, System
- shown() : Sprite
- showNameInputMenu() : Entity
- showUpdateRenderMessagesFlagButtons() : Entity
- showWireframe() : Sprite
- shuffleDeck() : Deck
- shutdown() : Engine
- shutdownCode : Engine
- size() : Deck
- sliderRatio : sys::Editor
- Sort() : HandRating
- sound : AudioObject
- SplashScreenScene() : SplashScreenScene
- splashScreenTimer : SplashScreenScene
- splitString() : gobj::Path< Gobj >
- Sprite() : Sprite
- spriteTilesCountU : Mesh
- spriteTilesCountV : Mesh
- stack : Scene
- startButtonPressed() : MainMenuScene
- startPoint : TranslateActionMessage
- startSystem() : Root
- startValue : Action< T >
- state : SceneState
- stop() : AudioObject
- stopAll() : sys::AudioSystem
- straightCheck() : HandRating
- subtype : GameObject::Key
- suit : Card
- System() : System
- systemShowMenu() : sys::AudioSystem, sys::DebugDraw, sys::Input, sys::Messaging, sys::OpenGL, sys::SceneManager, System